Race Compatibility Mod Skyrim Pc

The 'RaceCompatibility for Skyrim and Dawnguard' mod should work well with my mod, but you have to follow TMPhoenix's directions ... my mod needs a clean save in between an old version and a new - he outlines a clear procedure how to do a clean save in conjunction with his mod.
WARNING: If you want to use Race Compatibility, you must use the version of his mod that works with my exact version of Better Vampires or things will break. His mod replaces some of my scripts.

Elegant, PC-friendly UI mod for Skyrim with many advanced features. All improvements seamlessly integrate with the style of the original interface. Version 5 includes better crafting, enchanting, alchemy and smithing menus and several other enhancements. The Skyrim UI mod not only improves the UI visually, but it also makes the menus a pleasure to navigate on PC. Please note, it’s also a requirement to use most of the other mods on this list because it includes a Mod Configuration menu that's needed to tweak them all.


'If you need to do a clean save for Better Vampires, you don't need to remove the RaceCompatibility mod, you NEED to make sure you re-install it WITHOUT the Better Vampires option. Then do your clean save, then re-install Better Vampires and then re-install RaceCompatibility mod WITH the Better Vampire option. Then you need to make sure NMM/LOOT has placed the mods in the correct load order.' - TMPhoenix
If you do not have Dawnguard or still need help, check with TMPhoenix for troubleshooting.

Load Order

Load order is important. My mod has to be in the correct load order. I highly recommend you use LOOT to sort your load order; it is quite easy to use. The load order in general should look like this:

Skyrim.esm
Official DLCs
...
RaceCompatibility.esm (if you use it)
...
Unofficial Patches (if you use them)
RaceCompatibilityUSKPOverride.esp (only if you use the USKP)
SkyRE (or similar overhauls)
...
Custom Races
Texture Replacers (vampire eyes, skin colour, etc.)
...
Better Vampires.esp
Royal Bloodline.esp (only vampire mod that should be loaded after mine)
...

Also, please remember that the installation order is just as important as the load order! If you use NMM to install my mod it will overwrite the scripts of other mods that use the same files - HOWEVER, if you install my mod first, then remove some other mod that used the same scripts, NMM will replace the other mod's scripts with the vanilla Skyrim backups it had.

ModRemove other mods first, install my mod last. It does not have to load last in your order, it just has to load after any mods that may also alter vampires. The only exception to this is Royal Bloodline - it can be installed and loaded after my mod.

If you need to update my mod while using RaceCompatibility, Octoboy outlined these steps that worked perfectly for him:
Using the BV MCM -> Clear/Reset BV Mod
Using the BV MCM -> Reset Sanguinare Vampiris (curing vampirism)
Exit Skyrim
Using the NMM -> Uninstall BV
Using the NMM -> Install RC WITHOUT BV
Load Skyrim Save from earlier.
Save in another, new slot (this makes your clean save)

Using the NMM -> Install BV
Using the NMM -> Install RC with BV (overwriting the VampireQuest scripts from BV)

All DLC
Unofficial Patches
RaceCompatibilityUSKPOverride.esp
And at the bottom, after all other plugins, finally Better Vampires
Load most recent save
Compatibility
Using the BV MCM -> Reset Sanguinare Vampiris (to become infected)
Race Compatibility Mod Skyrim Pc
Wait for 3 days (72 hours)

I do not use a custom race or the RaceCompatibility mod, but Jayce Styles created a great video on how he got his Lunari custom race working with Skyrim, the RaceCompatibility mod, and Better Vampires:


Compatibility Patches

Hunterborn Campfire Patch(Ensures compatibility with both Campfire and Frostfall 3)

Load Order

Race Compatibility Mod Skyrim Se

You should, in general, try to load Frostfall.esp as high (lowest priority) in your load order as you can.

In particular, Frostfall should load before any mods that edit inns and taverns. These are mods like JK’s Skyrim by Jkrojmal and Teabag86.

This is to ensure that the Rescue system in Frostfall will transport your character to the right place if your exposure reaches maximum.

Campfire

Skyrim

Keep in mind that Frostfall requires Campfire, and Campfire has its own Compatibility page. Please check that page as well if the compatibility or integration you’re looking for isn’t on this page; it might be specifically related to camping as provided by Campfire.

Compatible Mods and DLC with Enhanced Support

Special support was added for the following mods and DLC:

ModVersionSupport
DawnguardFinalAll armor assigned appropriate default Warmth and Coverage ratings. Forgotten Vale, Fort Dawnguard, and Castle Volkihar have appropriate temperatures, depending on area. Support added for Vampire Lords
HearthfireFinalAll food and drink items recognized correctly.
DragonbornFinalAll armor assigned appropriate default Warmth and Coverage ratings. Solstheim has appropriate temperatures, depending on area. Exposure pauses in Apocrypha, like other planes of Oblivion. All food and drink items recognized correctly. Fast Travel should re-enable automatically when riding a flying mount. Fast Travel should re-enable automatically when near a Black Book.
Wet and Cold2.02Cloaks, hoods, and gloves assigned appropriate default Warmth and Coverage ratings.
Cloaks of Skyrim1.2Cloaks assigned appropriate default Warmth and Coverage ratings.
Winter is Coming Cloaks2.3Cloaks and hoods assigned appropriate default Warmth and Coverage ratings.
Immersive Armors8.0All armor assigned appropriate default Warmth and Coverage ratings.
Warzones 20152015.2Default compatibility coming in Frostfall 3.1
Fur Hoods HD1.5BAll hoods assigned appropriate default Warmth and Coverage ratings.
Aesir Armor1.6.2All armor assigned appropriate default Warmth and Coverage ratings.
Climates of Tamriel5.0All weather recognized correctly and given appropriate temperatures.
ScenicCarriages1.2BExposure will pause while you are in or near a carriage, preventing freezing to death while riding.
Wyrmstooth1.16Appropriate temperatures added, depending on the area.
DarkenD1.1Appropriate temperatures added, depending on the area.
Tales of Lycanthropy1.5Werewolf system recognized.
Belua Sanguinare Revisited1.3.9.3 / 1.4 beta 3Vampire system recognized.
Summerset Isle1.35Fast Travel is enabled in all Summerset Isle areas, regardless of setting, for compatibility.

Compatible Mods

These mods work out of the box with no special support, and are mentioned here for clarity. See the notes section for important details.

In general, do not useFrostfall compatibility patches offered by other mod authors unless it specifically notes that it is for Frostfall 3.0 or newer. Doing so may crash your game on start-up!

Race
ModNotes
Skyrim RedoneCompatible; do not use SkyRe Survivalism optional plug-in. That functionality is now built-in to Frostfall 3.0’s stand-alone perk system.
Perkus MaximusCompatible; do not use PerMa Survivalism optional plug-in. That functionality is now built-in to Frostfall 3.0’s stand-alone perk system.
Ordinator - Perks of SkyrimCompatible.
RequiemCompatible; set 'Handle Death like in Vanilla' in the Requiem Mod Config Menu, or the Rescue mechanic may not work correctly. Use Frostfall 3 compatibility patch from Requiem Patch Central (see Compatibility Patches, above)
Dual Sheath ReduxCompatible; do not use Frostfall patch. Use Campfire patch instead (if available).
Realistic Needs and DiseasesCompatible.
iNeedCompatible.
Imp’s More Complex NeedsCompatible.
Bandoliers - Bags and PouchesCompatible.
Get SnowyCompatible.
Sneak ToolsCompatible.
Hot and Sweaty - Detection ++Compatible.
Custom Follower ModsAll mods in this category should be compatible.
Perk ModsAll mods in this category should be compatible.
Gameplay Difficulty Overhaul ModsAll mods in this category should be compatible.
Hunger / Thirst / Sleep ModsAll mods in this category should be compatible.
Timescale ModsAll mods in this category should be compatible. Frostfall uses real time, not game time, to calculate exposure.
Lighting / Weather ModsAll mods in this category should be compatible.
New LandsNew lands mods that use base game weathers are implicitly supported. For custom weather in your worldspace, see Weather Compatibility, below. If your worldspace has more than one climate type and at least one of those is a snowy region, please contact me for enhanced support.
Player HomesAll mods in this category should be compatible.
MountsAll mods in this category should be compatible.
AnimationIn general, all mods in this category should be compatible, provided that they do not edit IdleWarmHandsStanding or IdleWarmHandsCrouched. An exception is Animations by Genebriss (1.15) which is strictly incompatible and will cause all of Campfire’s camping equipment interaction to break.
New WeaponsAll mods in this category should be compatible.
New Armor and ClothingMod-added gear will be assigned default Warmth and Coverage. In Frostfall 3.1 (coming soon), you will be able to change these values at any time in the Mod Configuration Menu and these custom settings will be saved to your Settings Profile. Please note that the gear must use the standard slots for head, body, feet, and head gear, and associated keywords in order to be supported (see Armor Compatibility, below). Cloaks that use Slot 46 are supported. All shields should be supported.
Combat and Stealth GameplayAll mods in this category should be compatible.
Guilds and FactionsAll mods in this category should be compatible.
Hair, Face, and BodyAll mods in this category should be compatible.
New Items and ObjectsAll mods in this category should be compatible.
Loading ScreensAll mods in this category should be compatible.
MagicAll mods in this category should be compatible.
Cities and TownsAll mods in this category should be compatible.
Bug Fixes (USLEEP, USKP, etc)All mods in this category should be compatible.
Audio, Sound, MusicAll mods in this category should be compatible.
DungeonsAll mods in this category should be compatible.
Environmental Graphics / AdditionsAll mods in this category should be compatible.
Shops, Stores, Inns, TavernsAll mods in this category should be compatible.
NPC Additions / ModificationsAll mods in this category should be compatible.
Race, Class, Birthsign Additions / ModificationsAll mods in this category should be compatible.
TexturesAll mods in this category should be compatible.
Werewolf / Vampire ModsWerewolf and Vampire mods that, in general, use the standard Werewolf and Vampire system already present in the game are supported. If your werewolf or vampire overhaul uses a completely new set of globals, scripts, and quests, you may require enhanced support if it is not specifically mentioned in the Enhanced Support table above. In this case, please contact me.

Incompatibilities and Quirks

ModIncompatibility
Frostfall 2.6 or priorStrictly incompatible. Do not load Frostfall 2.6 or prior (Chesko_Frostfall.esp) alongside Frostfall 3 (Frostfall.esp). The game will prevent you from continuing if you do so.
SKSE 1.7.2 or priorSKSE 1.7.3 or greater is required. You will receive a warning in-game that will not let you continue until you upgrade.
W.A.T.E.R. Get Wet - Water FX Plug-inThe W.A.T.E.R. plug-in that displays water droplets on the player should not be used because Frostfall already includes a water shader when the player is wet. If you would prefer to use this visual effect instead of Frostfall’s, be sure to turn off Frostfall’s Player Wet Shader in the settings. Your water droplets will not match Frostfall’s wetness game mechanic, however.
Hypothermia (Nitor)This mod adds essentially the same mechanics already added by Frostfall and should not be used with it.
Dynamic Fires (Woodbyte)This mod adds essentially the same feature already added by Frostfall and should not be used with it.
ScriptDragonThis is a very dangerous, old, unsupported and unstable framework for executing custom script files that predates Skyrim’s Creation Kit and should not be used.

Things that Frostfall Edits and Includes

Great care was taken to not edit unintended base game forms. Frostfall has a very narrow incompatibility footprint.

Forms

The following forms are edited by Frostfall:

Why these edits were necessary:

These edits were necessary in order for these animations to play near heat sources that Frostfall recognizes.

Scripts

Frostfall 3.x does not edit any base-game script files.

Skyrim Race Compatibility Mod Xb1

Files

Race Compatibility Skyrim Xbox

Frostfall does not include any special files.